FightClub

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  • FightClub
  • FightClub
  • FightClub
  • FightClub
  • FightClub
  • FightClub
  • FightClub
  • FightClub
  • FightClub

£20.00

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Step into the cage and prove yourself.  MetaDen FightClub is a deep underground fighting resource for FiveM servers — featuring a progressive level system, multi-location arenas, hand-picked spectator crowds, a dynamic stamina HUD, cheat detection, prize scaling, a soap economy, full Discord logging, and a full Train-a-Fighter companion system where you recruit, train, feed, and fight with your own personal fighter NPC. No weapons. No running. Just fists.

Features

  • 16 fight locations across the map — each zone is fully self-contained with configurable entry fees, NPC models, health ranges, spectator pools, and minimum level requirements.

  • 10-level progression system — players earn XP per round fought and level up automatically when thresholds are passed.

  • Spectator crowd promotion — a pool of ambient peds spawns around the arena; one is picked at random and walks to the fight position to become the opponent. Remaining peds watch.

  • Multi-round sessions — arenas support N-round fights. A new opponent is promoted for each round.

  • Dynamic stamina HUD — NUI panel (bottom-center) shows stamina, player HP, and opponent HP bars in real time during fights. Bars are colour-coded: cyan stamina, green player HP, pink opponent HP.

  • Stamina system — each attack drains stamina; blocking slowly regenerates it; idle time (configurable gate) triggers automatic regen, starting below a configurable threshold. All values are tunable via Config.Stamina.

  • Custom KO recovery hook*— KO/minigame behavior is handled in a non-escrowed client file so server owners can wire in their own minigame, revive, or heal events/exports.

  • Cheat detection — melee weapon use ends the fight immediately and counts as a runaway. Excessive running away results in a permanent ban.

  • Damage modifier scaling — base melee damage multiplier grows every 5 fight levels (capped at 1.8×). Player gym strength (metadata.strength or metaden-skill strength) adds a further fractional bonus above 60 points.

  • Scaled prize formula — winners receive their entry fee back plus a percentage bonus based on number of rounds and the arena level (base 10%, +5% per round, +5% per level above 1).

  • Per-arena cooldown — configurable cooldown prevents the same arena being entered again too quickly after a fight ends.

  • AllowAll flag — individual arenas can bypass the level requirement, e.g. for prison or starter locations.

  • First aid station — players can collect a first-aid kit at the configured coords (one pickup per session).

  • Pink soap economy — soaps drop as a rare random reward (configurable level threshold and chance). Soaps are used as shop currency and as part of the ban-unblock payment.

  • Human tooth rare drop — 5% chance to receive a human tooth item upon winning a fight.

  • Item shop — configured shop items purchasable with pink soaps via the seller NPC or context menu.

  • Self-unblock system — banned players can pay Config.SoapUnblockCost soaps plus their full career earnings in cash to wipe their record and regain access.

  • Street fight (createfight command)— spend one pink soap to spawn a skilled opponent (level 1–10) against any target player ID, anywhere.

  • Admin panel toolingfightclubadmin command opens the admin UI, with server-side admin actions for ban, unban, and record reset.

  • Discord webhook logging — embed logs for: runaway bans, soap rewards, shop purchases, ban/unban actions, and record resets.

  • Persistent MySQL records — wins, losses, level, XP, total earnings, and blocked status stored per citizenid.

Dependencies

  • oxmysql

  • ox_lib

  • metabridge

Important Links